Jonas Tyroller
Jonas Tyroller
  • Видео 258
  • Просмотров 19 271 446
I PLAYED (3 OF) YOUR GAMES! | Game Design Feedback
I played your indie games and here is my feedback for you! Hope you enjoy. :)
0:00 - Intro
0:17 - Project Tomb Runner
by Edgar Canelas & Ibrahim Özhan
➤ Itch Profile: ibrahim-oezhan.itch.io/
➤ Itch Profile: deadllysin.itch.io/
9:11 - Town Alight
by Doops, nova harbor, Sergio Pulido
➤ Play on Itch: anthuulos.itch.io/town-alight
➤ Twitter / X: ColonelDoops
➤ Twitter / X: anthuulos
➤ Twitter / X: sporadicword
15:46 - Dreaming Worlds
by Dominik Wolff
➤ Wishlist on Steam: store.steampowered.com/app/1976110/Dreaming_Worlds/
➤ Twitter / X: GameDevWolff
➤ Instagram: wolfftertainment
➤ TikTok: www.tiktok.com/@gamesbydominikwolff
My games & other links:
➤...
Просмотров: 27 481

Видео

This Problem Changes Your Perspective On Game Dev
Просмотров 324 тыс.2 месяца назад
A new approach for thinking about game development and my very best advice for how to make a successful indie game. 0:00 - Design Is a Search Algorithm 1:33 - PROBLEM 1: Speed vs. Accuracy Tradeoff 3:26 - PROBLEM 2: Local Minimum 5:24 - PROBLEM 3: Infinite Search Space 7:52 - PROBLEM 4: Wrong Reward Function 15:58 - PROBLEM 5: Noisy Measurements 16:31 - PROBLEM 6: Exploration Costs 20:19 - PROB...
200 Days of Game Development
Просмотров 73 тыс.5 месяцев назад
In this devlog I show you how we made a new map ("Uferwind") and a new infinite game mode ("Eternal Trials") for our indie game Thronefall. Thronefall: ➤ Play Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ ➤ Join the Thronefall Discord: discord.gg/gVYctptyg8 My last game "Will You Snail": ➤ Play Will You Snail on Steam: store.steampowered.com/app/1115050/Will_You_Snail/ ➤ J...
AI Will Make Better Games Than Me One Day
Просмотров 53 тыс.6 месяцев назад
Artificial Intelligence will have some massive impacts on game development, not only as an incredible tool for game developers, but we're also getting closer and closer to AI agents making full on video games without any intervention. This is a deep dive on the subject. We'll talk about why AI generated games are much closer than a lot of you may think, what it means for the future and how to c...
I Recorded the Release of Our Indie Game
Просмотров 89 тыс.7 месяцев назад
In this devlog I show you how we released our indie game Thronefall into early access on Steam. The game is lining up to become a hit so far and it feels weird. Thanks for following along on this strange game development journey! Thronefall: ➤ Play Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ ➤ Join the Thronefall Discord: discord.gg/gVYctptyg8 My last game "Will You Snai...
We Made a Massive Update For Will You Snail!
Просмотров 32 тыс.9 месяцев назад
Will You Snail Infinite is coming out as a free update on September 6th, 2023! ➤ Get Will You Snail on Steam: store.steampowered.com/app/1115050/Will_You_Snail/ ➤ Join the Will You Snail Discord: discord.gg/G3mRDrK "Will You Snail? Infinite" is a massive free update for the core game "Will You Snail?". It brings Steam Workshop support and a brand new level editor. For press: ➤ Press Kit: jonas-...
👑 Our Game Thronefall is OUT NOW!
Просмотров 47 тыс.9 месяцев назад
➤ Play Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ We're excited to announce that our medieval base defense game Thronefall is Out Now!! Welcome to this little launch party consisting of: 0:00 - Intro 0:09 - Developer Talking to Camera :D 2:07 - Thronefall Release Trailer 4:22 - Tips and Tricks You Should Know 9:41 - Outro | Now go Play! :D More Thronefall Links: ➤ Join ...
We Made a Game With 24 Devs - (Biggest Team in GMTK 2023)
Просмотров 358 тыс.9 месяцев назад
➤ Get organized with Miro for free: miro.com/yt/maximize-collaboration/ Thanks to Miro for sponsoring this video! We signed up to the GMTK 2023 game jam with a massive team consisting of 24 developers. In this devlog I'll show you how it went and what we learned from this crazy game making experience. • Our finished game on itch: jonas-tyroller.itch.io/normal-activities Huge thank you to the en...
Announcing Thronefall's Release Date
Просмотров 22 тыс.10 месяцев назад
➤ Play Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ More Thronefall Links: ➤ Join the Thronefall Discord: discord.gg/gVYctptyg8 ➤ Watch the official trailer: ruclips.net/video/6-fd13vxfIc/видео.html ➤ Watch the full development on RUclips: ruclips.net/video/u4mYGYhyS-A/видео.html ➤ Press Kit: press.futurefriendsgames.com/thronefall We're excited to announce that our medie...
Dear Game Developers, Stop Messing This Up!
Просмотров 671 тыс.10 месяцев назад
DeltaTime. This video is all about that mysterious variable that oh so many game developers seem to struggle with. How to use DeltaTime correclty? I got the answers and hope this video will help to deepen your understanding about how to make frame rate independent video games. 0:00 - Intro 0:34 - Creating The Illusion of Motion 1:11 - Simple Linear Movement 3:25 - But What is DeltaTime Exactly?...
150+ Days of Development = YOU Can PLAY Now!
Просмотров 61 тыс.11 месяцев назад
➤ Play Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ More Thronefall Links: ➤ Join the Thronefall Discord: discord.gg/gVYctptyg8 ➤ Watch the official trailer: ruclips.net/video/6-fd13vxfIc/видео.html ➤ Watch the full development on RUclips: ruclips.net/video/u4mYGYhyS-A/видео.html ➤ Press Kit: press.futurefriendsgames.com/thronefall We just released the demo for our next i...
Making an Epic Boss For our Castle Builder Game (Devlog)
Просмотров 61 тыс.11 месяцев назад
➤ Wishlist Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ In this devlog we go we keep working and expanding our minimalist medieval base defense game, Thronefall. We make a new level, we reach 100 days of development, and we give the game to our first playtesters! Enjoy some good gamedev. :) My last game: ➤ Play Will You Snail on Steam: store.steampowered.com/app/1115050/W...
100 Days of Game Dev | Making of Thronefall (Devlog)
Просмотров 90 тыс.Год назад
➤ Wishlist Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ In this devlog we go we keep working and expanding our minimalist medieval base defense game, Thronefall. We make a new level, we reach 100 days of development, and we give the game to our first playtesters! Enjoy some good gamedev. :) My last game: ➤ Play Will You Snail on Steam: store.steampowered.com/app/1115050/W...
Our Minimalist Base Defense Game is Taking Shape! (Devlog)
Просмотров 93 тыс.Год назад
➤ Wishlist Thronefall on Steam: store.steampowered.com/app/2239150/Thronefall/ In this devlog we go we keep working and expanding our minimalist medieval base defense game, Thronefall. Programming, making art, developing new mechanics, playtesting. Your daily dose of indie game dev. :) My last game: ➤ Play Will You Snail on Steam: store.steampowered.com/app/1115050/Will_You_Snail/ ➤ Join the Wi...
Unbeatable AI Ruins My Game
Просмотров 61 тыс.Год назад
Unbeatable AI Ruins My Game
The Cr[AI]tive Revolution - The Future of Art (Full Documentary)
Просмотров 288 тыс.Год назад
The Cr[AI]tive Revolution - The Future of Art (Full Documentary)
We Carefully Deleted Our Indie Game
Просмотров 32 тыс.Год назад
We Carefully Deleted Our Indie Game
First Prototype to Actual Game in 22 Days!
Просмотров 115 тыс.Год назад
First Prototype to Actual Game in 22 Days!
Our Deck Building Game Evolved Into Something Unexpected!
Просмотров 117 тыс.Год назад
Our Deck Building Game Evolved Into Something Unexpected!
Our Next Big Indie Game | What to Make? (Devlog 0)
Просмотров 123 тыс.Год назад
Our Next Big Indie Game | What to Make? (Devlog 0)
We Made a Co-Op Barcode Scanner Game!
Просмотров 120 тыс.Год назад
We Made a Co-Op Barcode Scanner Game!
We Made 1,018 Games About AI
Просмотров 79 тыс.Год назад
We Made 1,018 Games About AI
Game Developers Touch Grass For The First Time
Просмотров 29 тыс.Год назад
Game Developers Touch Grass For The First Time
We Went Undercover to Win a Massive Game Jam
Просмотров 136 тыс.Год назад
We Went Undercover to Win a Massive Game Jam
You Bullied Me Into Making a Level Editor (Lol)
Просмотров 118 тыс.Год назад
You Bullied Me Into Making a Level Editor (Lol)
I PLAYED YOUR GAMES! | Game Design Feedback
Просмотров 116 тыс.Год назад
I PLAYED YOUR GAMES! | Game Design Feedback
Making a Game With 10 Lines of Code Only (Challenge)
Просмотров 242 тыс.Год назад
Making a Game With 10 Lines of Code Only (Challenge)
I PLAYED YOUR GAMES! | Game Design Feedback
Просмотров 197 тыс.2 года назад
I PLAYED YOUR GAMES! | Game Design Feedback
Testing 6 Commercial Games That Were Made by YouTubers
Просмотров 115 тыс.2 года назад
Testing 6 Commercial Games That Were Made by RUclipsrs
How my Game Launch Went on Steam
Просмотров 170 тыс.2 года назад
How my Game Launch Went on Steam

Комментарии

  • @karacter3369
    @karacter3369 3 часа назад

    I read the title as if my father was scolding me about my school grades, truly terrifying

  • @SeriousGamer-pi7kw
    @SeriousGamer-pi7kw 8 часов назад

    Can you make a video about how to apply those things as a solo developer?

  • @troyd9212
    @troyd9212 13 часов назад

    I smell a wave of amazing games from an army of devs coming soon...Great video, great advice. Most of those diagrams in your video are on my wall, funny enough.

  • @pedronoodles95
    @pedronoodles95 14 часов назад

    haaland is making some great youtube videos

  • @CelebornArt
    @CelebornArt 16 часов назад

    At 5:30 I could see the trap, the spikes only start to come down as you remove the torch from the socket and stop it, when returning the torch. It's an immediate consequence that underlines the importance of returning the torch.

    • @Ibrahimoezhan
      @Ibrahimoezhan 9 часов назад

      Hey developer here. Thats a cool idea but sorta goes against the rule that we want to keep the player on the move and this idea allows the player to stand there or walk around and plan a route. Espacially because of the sub traps which jonas didnt show like plates that trigger an arrow flying towards you and some others which you can all plan a path around if you have the time to stand in the room since the ceiling is not moving.

  • @afailable
    @afailable 17 часов назад

    Great video

  • @Odeialista
    @Odeialista 22 часа назад

    6 months have passed, do you think much has changed since then? Cuz right now there is a site where you can take 3d animations is called Deepmotion

  • @unknownrh155
    @unknownrh155 День назад

    I don't know why but the last game voice acting... That whispering kinda voice, starting to annoyed me.

  • @botocollin
    @botocollin День назад

    please PLEASE do more of these. It is amazing to hear thought and walk through and explore with you

  • @alexanderpfeifer2301
    @alexanderpfeifer2301 День назад

    Hey Jonas, your videos are great! Even though I study game design, I learn so much new things and keep getting more and more motivated because of you. Please keep up your good work, so I can send you my game at some point😂

  • @alexanderpfeifer2301
    @alexanderpfeifer2301 День назад

    Hey Jonas, your videos are great! Even though I study game design, I learn so much new things and keep getting more and more motivated because of you. Please keep up your good work, so I can send you my game at some point😂

  • @LiveDoG
    @LiveDoG День назад

    Tfuu jumping sound is legend 😂

  • @dip8
    @dip8 День назад

    Will there be a Wowie game jam this year?

  • @nerem_
    @nerem_ День назад

    Amazing video, thank you very much!

  • @ntPingu
    @ntPingu День назад

    I love how most ppl see Black Mirror as a warning, but CEOs see Black Mirror as a freaking sales pitch

  • @matthew.wilson
    @matthew.wilson День назад

    "Design is a search algorithm." This is why the best design and "creativity" so often feels like discovery of something existing. Our Engineering Design professor told us design was near impossible to teach because there was no single road map, but you've hit the nail on the head: That lack of map is the point; Design is a search. Thank you.

  • @relacionomia
    @relacionomia День назад

    Is the letter S that hard to speak? 🙄

  • @JAMPLEYDEV
    @JAMPLEYDEV День назад

    Well, I came late to the party, I didn't even know you were doing that, I would have sent mine if I knew.

  • @zionen01
    @zionen01 День назад

    Really appreciate what you do for the community Jonas, talk about giving back!

  • @Monkeymario-wu2hu
    @Monkeymario-wu2hu 2 дня назад

    idk 17:54 but approximation is lerpspeed*deltatime*60 18:34 almost forgor math.clamp

  • @Monkeymario-wu2hu
    @Monkeymario-wu2hu 2 дня назад

    10:10 i would divide it by 2 instead of multiply by 0.5 but both work

  • @MadsterV
    @MadsterV 2 дня назад

    Fortnite wasn't an "exploration of the design space", they copied the market leader PUBG.

  • @ThiagoPrego
    @ThiagoPrego 2 дня назад

    Nice ideas. Thank you very much. May the Lord bless you always.

  • @mitchelstanley5841
    @mitchelstanley5841 2 дня назад

    What a fun and funny video. Really enjoyed and learned a lot. Great job!

  • @luquest1848
    @luquest1848 2 дня назад

    Amazing advice!

  • @eloujtimereaver4504
    @eloujtimereaver4504 2 дня назад

    For dreaming worlds, if it was me, I would make these changes: 1. Cut all exposition lines from ASMR lady, but keep the cutscenes they played over, just let the lines be unspoken. Just music and visuals. 2. Re-add ASMR lady as dynamic commentary over gameplay. 3. Make the levels a smidge less linear. 4. Perhaps add some food objects, or other things that play into the red panda experience. (It will add fun ludonarrative synchronicity, even if we are human playing pretend as a red panda. Like the prey animals in Spyro.) 5. Have more interactions with the follower spirits to solve puzzles. (herding them into spots, stacking them, things that can change them in some useful way. (such as elemental infusions.) 6. Have all transformations provide movement mechanics, the one shown here it looks like highlights relevant objects, but the design of the objects themselves should be providing that functionality. 7. Put particles on the grape jelly, maybe black smoke effects. As someone who is very familiar with the genre, I am unfortunately quite familiar with grape jelly on stuff = evil, but it is not clear to anyone unfamiliar with it. (I am not a fan of the grape jelly plot, but if you want to go with a purification theme, I would definitely try to make it more clear. Though you already have a very similar mechanic that plays out more elegantly in the monochrome worlds, I would maybe just lean into that, and then maybe highlight the important objects for purification with smoke or ink.)

  • @darioparisi6863
    @darioparisi6863 2 дня назад

    2:05 bro became a robot ☠️😭🙏

  • @user-kt1je4qx5z
    @user-kt1je4qx5z 2 дня назад

    In Android

  • @user-kt1je4qx5z
    @user-kt1je4qx5z 2 дня назад

    Milf's Plaza [ Steam_13d ] Verizon link bro please🙏

  • @eloctopusmakesgames
    @eloctopusmakesgames 2 дня назад

    Hi Jonas! Thank you for helping each of us every day with your contents and suggestions!

  • @sinisterdesign
    @sinisterdesign 2 дня назад

    Good stuff! I'd also add that Dreaming Worlds really needs an editing pass from a native English speaker.

  • @MichaelChin1994
    @MichaelChin1994 3 дня назад

    Risk/Reward Ratio Every action the player can do should boost one element while draining another

  • @stellanovaluna
    @stellanovaluna 3 дня назад

    I love that the mayor in Town Alight has a Super Mario Bros 3-esque “help me” animation!

  • @__mart__-xk8kk
    @__mart__-xk8kk 3 дня назад

    Play "Discrod Times"

  • @biggusdickus6704
    @biggusdickus6704 3 дня назад

    Excellent video and editing. Having those simple graphics illustrating concepts really helps understanding the points. Kudos on that.

  • @ottergauze
    @ottergauze 3 дня назад

    Honestly Dreaming Worlds has a gorgeous soundtrack

  • @TiagoTiagoT
    @TiagoTiagoT 3 дня назад

    For the torch puzzle, maybe it would make sense to make the light-able torch be on a weight-based support lever, that animates up as you pick it up and that will trigger the ceiling and light up the firebowls on corners of the room, highlighting to the attentive player the correlation between all elements, hinting at the solution without explicitly spoiling it?

    • @Ibrahimoezhan
      @Ibrahimoezhan 3 дня назад

      Hey there. Developer of the first game here. I believe Jonas' Ideas also was this weight based lever and some other comment also suggested this system where the ceiling only starts after you interacted with something in the room which also maybe can be done only for the first difficulty (Since the difficulty rises over time even though its not very apparent though we are working on fixing that) to better introduce the player to every type of puzzle . Another way could be a seperate tutorial mode but thats rather a more lazy approach . Thanks for the suggestions!

  • @JD2jr.
    @JD2jr. 3 дня назад

    I think that last one could work with a color spreading mechanic; as you explored, the world would add color to the areas you'd been. You could add "puzzles" with blatant instructions written out or shown, but in greyscale, they are not there. Completing the area would fill in any color you missed, maybe shift from a pale color to bright color to really make it feel like an accomplishment. That way you are actively rewarded for exploration, and don't have to deal with the dull colors the entire time.

  • @Ralke1
    @Ralke1 3 дня назад

    really nice narrative, is good to see some reality of a big team.

  • @seandobson2682
    @seandobson2682 3 дня назад

    I could be wrong but I think the 3rd game would be better with 0% Dialogue, maybe some text but it seems to take away from the real key of the game...that being the visuals.

  • @tianhouzhang6492
    @tianhouzhang6492 3 дня назад

    I have already dispatched five fleets, but so far they have achieved nothing. Therefore, I've stopped their supplies and left them to fend for themselves, haha. Now, I am sending out the sixth fleet in hopes that they will be more successful.

  • @peronohaynada
    @peronohaynada 4 дня назад

    The last one is missing some action. Having to search in an empty map feels like a chore, but having enemies, puzzles and side quests feels like I'm in control. Starting with long and slow cinematics that are static, makes me dhish it has a skip button

  • @svon6642
    @svon6642 4 дня назад

    I'd make the fire-healthbar have 3 parts: the "60% loss zone" that doesn't move, THEN attached a normal healthbar thats "40%" sized right after it. This would help physically feel just how much of the greenspace can burn (the visible proportion would help me A TON). Otherwise I feel I cannot tell what "1block" translates to in the healthbar, what "losing that corner" would do, and if its something I can barely afford to sacrifice. Love the tree theme you suggested! I'd add a bit of plant variety in that case. Would be good for level colour/look variety similar to how you mentioned for the tomb game

  • @autisticBean7
    @autisticBean7 4 дня назад

    He is definetely not German lol

  • @todorus
    @todorus 4 дня назад

    The voice actor on Dreaming worlds desperately needs a pop filter. Every "p", "t" and some of the "d" clips the mike. I'm kind of surprised to not see this feedback anywhere else. To me it has the same attention demanding effect as someone snapping their fingers. It's pretty jarring.

  • @felfar197
    @felfar197 4 дня назад

    yaaaaaaaaaay